After commandeering the ship, they start heading north-east, sailing after the vision given to Mayrun by the goddess **Auril**. Eventually, the PCs has land ashore of the continent of Polyria. They land in a fishing village. The people here are stranger than they are used to. They are all fluffed up, wearing coats and are warm and welcoming. There are several things that threaten the village from time to time... Wild dog attacks, bears and it is said that those who venture alone to the cold by themselves are met with a mysterious creature which tears you apart if you see it.
Az'gonad. That's how they call themselves. Our heroes have faced a foe they were not expecting. This kind of force is rises up once in a millenia. And now, fearing for their lives, they are trying to return back to the Republic, to notify someone, tell them of the rising threat from the kingdom of Laegliona.
The PCs arrive at a mansion in the middle of the woods to meet The Artist. The players are trapped inside the mansion they themselves got into...
It is the age of exploration. Kings are looking to expand their borders and to find new places of settlements. They send ships, tens of them, in the hopes of finding something valueable across the seas. It is a trecherous journey and one that should not taken lightly, as the unknows are geater than what is known about these adventures, and thus only the bravest and those who seek quick fortune, voulenteer under these voyages. And so, we find two adventurers at sea, looking for their next take.
Lvl 5 | Human | Wizard
Lvl 5 | Kenku | Cleric / Life Domain
Lvl 5 | Half-Elf | Druid / Circle of the Moon
Lvl 5 | Tiefling | Rogue / Asassin
Lvl 3 | Human | Barbarian/Path of the Berserker
Lvl 3 | Human | Wizard/School of Illusion
Lvl 4 | Gnome | Barbarian/Path of the Berserker
Lvl 4 | Human | Barbarian/Path of the Berserker
Lvl 4 | Human | Fighter/Battle Master